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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.0.67f1

6000.3.8f1

6000.4.0b8

6000.5.0a7

Issue ID

UUM-135541

Regression

No

GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast

Video

-

How to reproduce:
1. Open the NVIDIA Control Panel application
2. Set Vertical sync to “Fast“ (Manage 3D settings > Settings > Vertical sync)
3. Click “Apply”
4. Open the attached “IN-134927“ project
5. Build and Run the Player
6. Observe the Player until the displayed video finishes playing

Actual result: Video fails to replay
Expected result: Video gets replayed

Reproducible with: 2023.1.0a1, 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Workaround: Instead of calling VideoPlayer.Stop, call VideoPlayer.Pause and then set VideoPlayer.time = 0

Notes:
- Does not reproduce with Vulkan, only DX11 and DX12
- Only reproduces if NVIDIA Vertical Sync is set to Fast

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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