Search Issue Tracker
[tvOS][GLES3] Survival Shooter Tutorial project renders black scene on A...
How to reproduce:1. Open the attached project2. Make sure that Auto Graphics API is disabled and only GLES3 is picked3. Build and ru... Read more
[iOS 8][Metal] Lightweight RP template sample scene crashes at GetComput...
To reproduce:1. Create new project with Lightweight RP template2. Open sample scene3. Set graphics API to Metal4. Build and run on t... Read more
[iOS] Visual artifacts when using LW RP in gamma colorspace on both Meta...
To reproduce:1. Create a new project with Lightweight RP template or use QA's attached one2. Make sure color space is set to gamma a... Read more
[Builtin Modules] changing module state doesn't update the *.csproj file
-e: see title and thus visual studio won't know that the dll is no longer part of the project -repro:--have Visual Studio installed ... Read more
Incorrect material is assigned to a specific FBX model's child object
To reproduce:1. Open attached project2. Place the FBX "switch_ZIE__EXT_alleDerivate_blade_RTTSWITCH_SW0 1" in the scene3. Click on 1... Read more
Unity crashes when relatively large amount of objects collide at the sam...
How to reproduce:1. Open the project from OwnCloud ("case_1029840-Project.zip").2. Press play. Expected result: Unity doesn't crash.... Read more
Anima2D SpriteMesh turns into colorful cube when adding SpriteMesh from ...
How to reproduce:1. Create new Unity Project2. Go to Asset Store, then download and import Anima2D plugin3. Import random picture in... Read more
Two identical materials show different results
To reproduce: 1. Open the project, attached by the tester (materialsBug.zip)2. Compare "Original" material with "HandmadeCopy" mater... Read more
Unity crashes in mono_method_signature_checked when creating a delegate ...
To reproduce: 1. Open the project, attached by the user (CrashTest.7z)2. Open the "szene" scene3. Enter Play mode Expected: the Edit... Read more
Calling PlayableGraph.Evaluate while paused doesn't update a Skinned Mesh
To reproduce:1. Open the user's attached project2. Select the model, add the "Attack" animation in the Animancer Controller componen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened