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Calling DestroyImmediate after RenderTexture.ReleaseTemporary causes the...
To reproduce: 1. Open the attached project (RTCrashTest.zip) Expected: the Editor doesn't crash Reproduced in 2018.2.0a6, 2018.2.... Read more
Method descriptions are incomprehensive when using ITilemap
How to reproduce: 1. Create a new Unity project 2. Create a new script 3. Add "using UnityEngine.Tilemaps" to the top 4. Create a ne... Read more
Wrong script named displayed when failed to add script to GameObject
How to reproduce: 1. Open user's project. 2. Go to Assets > BioIK. 3. Add BioIK.cs to Main Camera. Expected result: Script can be a... Read more
[Android] JNI related crash when launching application on Android 4.1 de...
How to reproduce: 1. Open attached "AndroidJavaTestNewer" project, build & run project to device 2. Once application is built, open ... Read more
Editor crashes at MonoScript_CUSTOM_FromScriptableObject when project is...
How to reproduce: 1. Open users attached project Expected results: project opens Actual results: project crashes once you open it ... Read more
Terrain doesn't receive shadows for point light and spot light
Steps To Reproduce: 1. Create a Project. 2. Turn Off the directional Light. 3. Hierarchy> 3D GameObject > Terrain (0,0,0) 4. Hierar... Read more
Editor crashes when unmanaged generic constraint is used in native .dll
How to reproduce: 1. Open the attached "TestFor1069236.zip" project's SampleScene 2. Play the Scene 3. Observe the crash Reproducib... Read more
[Job System] Using Allocator.Persistent causes JobTempAlloc error in the...
Reproduction steps: 1. Open the attached project "Persistent.zip"; 2. Open the SampleScene; 3. Make sure that "Use Jobs" is checked ... Read more
[MAC] Unity crashes when a method imported with a DLLImport is called in...
The crash is caused by the line BLEDeInitialise(ble); in the file BLE.cs, 53rd line. How to reproduce: 1. Open the attached project... Read more
Android application freezes when ProgressBar appears on the screen
Reproduction steps: 1. Download "IndicatorDebug.zip" and open in Unity 2. Build and Run 3. Click "Create" in the app (a progress bar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL