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By Design
Votes
0
Found in [Package]
3.0.6
Issue ID
1195045
Regression
No
[Improved Prefab] Blue highlight is missing on making changes in prefab of SpriteShapeProfile
Blue highlight is missing on making changes in prefab of SpriteShapeProfile
1. Create a new Project
2. Open Window > Package Manager
3. Click on Window > Package Manager > 2D SpriteShape > Install
4. Click on Project > Assets > right-click > Create > Sprite Shape profile > OpenShape
5. Drag and drop New SpriteShapeProfile in Hierarchy from Project window
6. Create a prefab by drag and drop it in Project > Assets from Hierarchy
7. Change value of Hierarchy > New SpriteShapeProfile > Inspector > SpriteShapeController > Corner Threshold
Expected Result:
Blue highlight appears on the left of Corner Threshold
Actual Result:
Blue highlight is missing
Reproducible in: 2020.1.0a11, 2019.3.0b9. 2019.3.0a10
Environment: Windows 10 and Mac 10.14
Note: 2019.3.0a9 or below 2D SpriteShape package was in preview
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Resolution Note:
The code uses an overload of EditorGUILayout.Slider that doesn't take a SerializedProperty as argument; that's why the blue override margin and other Prefab handling isn't there. Passing in "m_CornerAngleThresholdProp.floatValue" does NOT mean it's using SerializedProperty, since a float value and not the property itself as passed to the method.
To make it work, replace this:
EditorGUILayout.Slider(Contents.cornerThresholdDetail, m_CornerAngleThresholdProp.floatValue, 0.0f, 90.0f);
With this:
EditorGUILayout.Slider(m_CornerAngleThresholdProp, 0.0f, 90.0f, Contents.cornerThresholdDetail);
This is by design.