Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.0.6
Issue ID
1195045
Regression
No
[Improved Prefab] Blue highlight is missing on making changes in prefab of SpriteShapeProfile
Blue highlight is missing on making changes in prefab of SpriteShapeProfile
1. Create a new Project
2. Open Window > Package Manager
3. Click on Window > Package Manager > 2D SpriteShape > Install
4. Click on Project > Assets > right-click > Create > Sprite Shape profile > OpenShape
5. Drag and drop New SpriteShapeProfile in Hierarchy from Project window
6. Create a prefab by drag and drop it in Project > Assets from Hierarchy
7. Change value of Hierarchy > New SpriteShapeProfile > Inspector > SpriteShapeController > Corner Threshold
Expected Result:
Blue highlight appears on the left of Corner Threshold
Actual Result:
Blue highlight is missing
Reproducible in: 2020.1.0a11, 2019.3.0b9. 2019.3.0a10
Environment: Windows 10 and Mac 10.14
Note: 2019.3.0a9 or below 2D SpriteShape package was in preview
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
The code uses an overload of EditorGUILayout.Slider that doesn't take a SerializedProperty as argument; that's why the blue override margin and other Prefab handling isn't there. Passing in "m_CornerAngleThresholdProp.floatValue" does NOT mean it's using SerializedProperty, since a float value and not the property itself as passed to the method.
To make it work, replace this:
EditorGUILayout.Slider(Contents.cornerThresholdDetail, m_CornerAngleThresholdProp.floatValue, 0.0f, 90.0f);
With this:
EditorGUILayout.Slider(m_CornerAngleThresholdProp, 0.0f, 90.0f, Contents.cornerThresholdDetail);
This is by design.