Search Issue Tracker
Fixed in 2021.1.X
Votes
4
Found in
2018.4
2019.2
2019.2.9f1
2019.3
2020.1
Issue ID
1192100
Regression
No
Terrain does not cast Shadows when "Draw Instanced" option is enabled in the Terrain Settings
How to reproduce:
1. Open the attached project
2. Open the Scene labeled "SampleScene"
3. Select the "Terrain" GameObject in the Hierarchy
4. Go to the Terrain Component Settings through the Inspector
5. In the Terrain Settings under the "Basic Terrain" tab enable the "Draw Instanced"
Expected result: Shadows look the same as without the "Draw Instanced" enabled.
Actual result: Terrain does not cast a Shadow.
Reproducible in: 2018.4.12f1, 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Couldn't test in Unity 2017.4 (No "Draw Instanced" option under the Terrain settings)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0a10 and above