Search Issue Tracker
Fixed in 1.5.0, 2.1.0
Votes
0
Found in [Package]
1.4.0, 2.0.1
Issue ID
1194324
Regression
Yes
[TMP] Setting the 'Overflow' setting to 'Truncate' for long lines of text causes a crash or a StackOverflowException
How to reproduce:
1. Open user-submitted project (TextMeshProCrash2)
2. In SampleScene Hierarchy window select the Canvas/Text (TMP)
3. Set the 'Overflow' mode to 'Truncate'
Expected result: the text is truncated
Actual result: a StackOverflowException/crash occurs
Reproducible with: 2018.4.12f1, 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Could not test with: 2017.4.33f1(Textmesh Pro not yet introduced)
Reproducible with package versions: 1.4.0, 2.0.1
Not reproducible with package versions: 1.3.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GameObject::QueryComponentByType when opening a project
- "Object reference not set to an instance of an object" is thrown when destroying a GameObject with a Camera Component
- [Android] The error message "OPENGL NATIVE PLUG-IN ERROR: GL_OUT_OF_MEMORY:" is thrown when the video is playing
- [IL2CPP] Build fails with the error "[1mcannot convert 'Nullable_1_tEA06D91799914C5C8830F83CE2A8395868C14F02' to 'int32_t' (aka 'int') without a conversion operator" when IL2CPP is used as the Scripting Backend
- Rigidbody interpolation is performed after the next frame's FixedUpdate() when using Rigidbody2D
Add comment