Search Issue Tracker
Fixed in 1.5.0, 2.1.0
Votes
0
Found in [Package]
1.4.0, 2.0.1
Issue ID
1194324
Regression
Yes
[TMP] Setting the 'Overflow' setting to 'Truncate' for long lines of text causes a crash or a StackOverflowException
How to reproduce:
1. Open user-submitted project (TextMeshProCrash2)
2. In SampleScene Hierarchy window select the Canvas/Text (TMP)
3. Set the 'Overflow' mode to 'Truncate'
Expected result: the text is truncated
Actual result: a StackOverflowException/crash occurs
Reproducible with: 2018.4.12f1, 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Could not test with: 2017.4.33f1(Textmesh Pro not yet introduced)
Reproducible with package versions: 1.4.0, 2.0.1
Not reproducible with package versions: 1.3.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment