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0
votes
Not Reproducible

Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...

Graphics - General

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Nov 16, 2016

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Version/s: 5.4.1p4

Steps to reproduce: 1. Download an open attached project "DTM.zip" 2. Open scene DTM and play it 3. Move scene view around Actual r... Read more

0
votes
Fixed

UnityWebRequest POST with empty body results in Error

Networking

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Nov 16, 2016

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Version/s: 5.3.6p7

Steps to reproduce: 1. Open User's attached project 2. Press Play Result: calling UnityWebRequest.Post() method results wit Error i... Read more

0
votes
By Design

Surface Shader normal maps are not automatically normalized in fragment ...

Shaders

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Nov 21, 2016

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Version/s: 5.4.2f1

Steps to reproduce: 1.Download and open the attached project 2.Open scene "CubeNormals" 3.Pres play 4. Observe spinning cubes with d... Read more

0
votes
Fixed

Support for Taiwanese localization

Editor - Other

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Nov 22, 2016

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Version/s:

Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not ... Read more

0
votes
Fixed

Particle Renderer doesn't render multiple materials

Shuriken

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Nov 20, 2016

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Version/s: 5.5.0b9

How to reproduce: 1. Open attached project "case_852817-repro" 2. Open "Toon Clouds SNC All Singles" scene 3. Observe the Scene vie... Read more

1
votes
Fixed

Mono fails to compile script with Generic expression

Scripting

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Nov 03, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1. Open User's attached project with 2. Open Console Result: error in the Console: Assets/Shapes2/AreaExtensio... Read more

0
votes
Fixed

[Animator][CullingMode] Canvas elements don't animate when on-screen; Ot...

UI

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Nov 21, 2016

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Version/s: 5.4.3f1

Steps to reproduce: 1. Download and open the attached project 2. Open scene "Scene" 3. Press play 4. Observe square animations Expe... Read more

0
votes
Fixed

UNET isLocalPlayer is always false in OnDestroy

Networking

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Nov 21, 2016

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Version/s: 5.4.3f1

When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIs... Read more

0
votes
Fixed

Marshal.SizeOf() throws ArgumentException with IL2CPP

IL2CPP

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Nov 18, 2016

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Version/s: 5.4.3f1

Reproduction steps: 1) Download and open user's attached project 2) Make sure that Android is selected as Platform 3) Make sure that... Read more

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