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Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...
Steps to reproduce: 1. Download an open attached project "DTM.zip" 2. Open scene DTM and play it 3. Move scene view around Actual r... Read more
UnityWebRequest POST with empty body results in Error
Steps to reproduce: 1. Open User's attached project 2. Press Play Result: calling UnityWebRequest.Post() method results wit Error i... Read more
Surface Shader normal maps are not automatically normalized in fragment ...
Steps to reproduce: 1.Download and open the attached project 2.Open scene "CubeNormals" 3.Pres play 4. Observe spinning cubes with d... Read more
Support for Taiwanese localization
Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not ... Read more
Particle Renderer doesn't render multiple materials
How to reproduce: 1. Open attached project "case_852817-repro" 2. Open "Toon Clouds SNC All Singles" scene 3. Observe the Scene vie... Read more
Mono fails to compile script with Generic expression
Steps to reproduce: 1. Open User's attached project with 2. Open Console Result: error in the Console: Assets/Shapes2/AreaExtensio... Read more
[Animator][CullingMode] Canvas elements don't animate when on-screen; Ot...
Steps to reproduce: 1. Download and open the attached project 2. Open scene "Scene" 3. Press play 4. Observe square animations Expe... Read more
UNET isLocalPlayer is always false in OnDestroy
When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIs... Read more
Marshal.SizeOf() throws ArgumentException with IL2CPP
Reproduction steps: 1) Download and open user's attached project 2) Make sure that Android is selected as Platform 3) Make sure that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow