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[Linear] HDR texture preview is darker than real image in Linear color s...
Prerequisite: You'll need to install tool that opens .hdr files (photoshop, hdr viewer, etc). Steps to repro: 1. Open attached pro... Read more
[WebGL]"texImage2D: Requested size at this level is unsupported" on Fire...
Steps to reproduce: 1. Open the project 2. Build for WebGL 3. Open the build with Firefox browser on a device with integrated GPU 4.... Read more
[AssetBundles] Multiple sprite textures produce larger sized asset bundl...
When setting a texture to 'Sprite Mode: Multiple' the format that it is stored in an Asset bundle has changed since Unity versions >... Read more
Project Window's path bar displays information inconsistently when resiz...
Steps to reproduce: 1. Open project 2. Enter "t:texture" into project window's search field 3. Observe the text bar while resizing t... Read more
Finalizer causes Unity to crash when entering Play Mode
Reproduction steps: 1. Open project. (Attached by user) 2. Open new scene. 3. Open TestScript.cs.(Assets -> Scripts -> TestScript) 4... Read more
Script Updater fails to update gameObject.audio property
Try to import the attached project and you will get compilation errors saying that various properties and methods are not part of Co... Read more
[Shuriken] Circular reference crash when assigning a sub emitter particl...
Repro steps: 1. Open Main scene from attached project. 2. Select the Debris sub emitter (child of Particle System) 3. In the inspect... Read more
Profiler window colors are hard to separate
It is hard to read and separate some new colors in Profiler window like Scripts and Others colors or Native Memory and GI colors (co... Read more
Vertical Fit (Content Size Fitter) ignores the text height when it sets ...
If the text has "Horizontal Overflow" set to Wrap and "Vertical Fit" (Content Size Fitter) set to Preferred Size, the height of the ... Read more
NetworkConnection.SendWriter overrides previous messages when Server and...
Reproduction steps: 1. Open attached project "NetworkSendWriter" 2. Open "Test" scene 3. Hit Play Expected result: Client receives ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow