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[GPU PLM] Fallback to CPU PLM with various Open_CL errors when moving th...
Steps to repro: 1. Pull the Sponza HDRP project: https://ono.unity3d.com/test-data/gi-tests/SponzaHDRP and sync to the revision 9ffc... Read more
Fix doc and typo in Scene TemplatePipeline
Repro steps: - Create a scene template in project browser - Select a Scene template in project browser - In inspector in the SceneTe... Read more
[Linux] Non-matching Profiler marker error thrown on selecting "Preferen...
On clicking "Preferences" in Profiler window editor throws Non-matching Profiler error, refer the attached video. Steps to Repro: 1... Read more
Lack of WSAPlayerARM64 enum
How to reproduce: 1. Open the attached "Delete_UWP_ARM64.zip" project 2. Switch to UWP 3. Observe the error in Console Window Expec... Read more
Null reference exception when connecting GPU Event to SubGraph Start
How to reproduce: 1. Open the attached project "1284053.zip" 2. Double-click "New VFX" in the Assets folder 3. In opened VFX graph f... Read more
Crash on RtlUserThreadStart when entering Play Mode without a dedicated ...
Reproduction steps: 1. Open the user's attached project 2. Open scene "SimpleRenderStreamingURP" 3. Enter Play Mode -- observe crash... Read more
Packages search results are not updated when changing search box value d...
How to reproduce it: 1. Create a new 3D project 2. Open the Package Manager window and go to the "My Assets" tab 3. In the search bo... Read more
[Package] Exporting a VFX does not include the shader in the export pack...
Exporting a VFX with a ShaderGraph in a Particle/Strip Output does not include the shader in the export package. Repro steps: 1. Cr... Read more
[Terrain] Black artifacts appear on Terrain when painting it
Reproduction steps: 1. Open the attached project "BaseProject.zip" 2. In the Project window under "Assets/_TerrainAutoUpgrade" open ... Read more
Editor crashes when the ArticulationBody hierarchy is deeper than 64
Reproduction steps: 1. Open the attached "case_1284372.zip" project 2. Load "FutAlignment" scene 3. Enter Play mode --Observe the cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support