Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.3f1
Issue ID
853264
Regression
No
[Animator][CullingMode] Canvas elements don't animate when on-screen; Other elements still animate when not visible on screen
Steps to reproduce:
1. Download and open the attached project
2. Open scene "Scene"
3. Press play
4. Observe square animations
Expected result: all animations are always played, when objects are visible when culling mode is on. all animations should be disabled when object is not in view
Actual result: animations are not played when visible, animations are played when not visible
Reproduced on 5.2.3f1. 5.3.6p8, 5.4.3f1, 5.5.0f1, 5.6.0a2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Cygnus87
Oct 20, 2017 12:11
This might be a regression, I'm seeing the issue with World Space Canvases not animating while on screen in 5.6.3p1. Workaround seems to be to set Animator to Always Animate.