Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.3f1
Issue ID
853264
Regression
No
[Animator][CullingMode] Canvas elements don't animate when on-screen; Other elements still animate when not visible on screen
Steps to reproduce:
1. Download and open the attached project
2. Open scene "Scene"
3. Press play
4. Observe square animations
Expected result: all animations are always played, when objects are visible when culling mode is on. all animations should be disabled when object is not in view
Actual result: animations are not played when visible, animations are played when not visible
Reproduced on 5.2.3f1. 5.3.6p8, 5.4.3f1, 5.5.0f1, 5.6.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
Cygnus87
Oct 20, 2017 12:11
This might be a regression, I'm seeing the issue with World Space Canvases not animating while on screen in 5.6.3p1. Workaround seems to be to set Animator to Always Animate.