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Animation with "stepped" frames interpolates between frames when animate...
When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and some... Read more
[FrameDebugger][GL] Frame Debugger doesn't render mixed draw calls/asser...
Steps to repro: 1. Open attached project and 'test' scene on OSX; 2. Open Frame Debugger (Window -> Frame Debugger) and click 'Ena... Read more
Second client crashes when trying to add an Instance of a custom object ...
Steps to reproduce: 1. Download and open the attached project 2. Build for Windows Standalone 3. Press "Play" in the editor 4. Run t... Read more
Selecting game object in the hierarchy after adding Text component via s...
Steps to reproduce: 1. Open attached project "componenttest.zip" 2. Open "1" scene 3. Enter play mode - Object is created via script... Read more
[Daydream] Camera.stereoMirrorMode = true causes visual glitching
How to reproduce: 1. Open user's attached project 2. Build 'demo' scene to Daydream compatible device 3. Move the view around 4. Obs... Read more
Services Tab is opened after restarting Unity
Services Tab is opened by default after restarting an engine even if another Tab was left opened before closing Unity. Steps to rep... Read more
Setting Cursor.lockState from Locked to CursorLockMode.None, returns unc...
Reproduction steps: 1. Open attached project (Cursor.zip) 2. Open "3D Objects" scene 3. Hit play 4. Press "space" to lock the cursor... Read more
EnumMaskField ignores hard coded Enum values
Steps to reproduce: 1. Open DebugScene 2. Select GameObject in Hierarchy window 3. Set Mask Enum value to "Flag 32". Expected: Enum... Read more
CustomYieldInstruction coroutine continues to run after StopCoroutine is...
To reproduce: 1. Open attached project "StopCoroutineBug.zip" 2. Go to the Console window. 3. Play "main" scene. 4. Look at the Con... Read more
[Anim] wrong default Transition Duration with empty states or blendshape...
When creating a Transition between 2 states, the default Duration is 0.25 This works fine on clips with animation on the transforms,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow