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0
votes
By Design

Animation with "stepped" frames interpolates between frames when animate...

Animation

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Nov 21, 2016

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Version/s: 5.4.2f2

When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and some... Read more

0
votes
Fixed

[FrameDebugger][GL] Frame Debugger doesn't render mixed draw calls/asser...

Graphics - General

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Nov 21, 2016

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Version/s: 5.6.0a3

Steps to repro: 1. Open attached project and 'test' scene on OSX; 2. Open Frame Debugger (Window -> Frame Debugger) and click 'Ena... Read more

0
votes
Won't Fix

Second client crashes when trying to add an Instance of a custom object ...

Scripting

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Nov 13, 2016

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Version/s: 5.5.0b11

Steps to reproduce: 1. Download and open the attached project 2. Build for Windows Standalone 3. Press "Play" in the editor 4. Run t... Read more

0
votes
Duplicate

Selecting game object in the hierarchy after adding Text component via s...

UI

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Nov 19, 2016

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Version/s: 5.5.0b11

Steps to reproduce: 1. Open attached project "componenttest.zip" 2. Open "1" scene 3. Enter play mode - Object is created via script... Read more

0
votes
Fixed

[Daydream] Camera.stereoMirrorMode = true causes visual glitching

VR

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Nov 10, 2016

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Version/s: 5.4.2f2

How to reproduce: 1. Open user's attached project 2. Build 'demo' scene to Daydream compatible device 3. Move the view around 4. Obs... Read more

0
votes
Duplicate

Services Tab is opened after restarting Unity

IMGUI

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Nov 17, 2016

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Version/s: 5.5.0x

Services Tab is opened by default after restarting an engine even if another Tab was left opened before closing Unity. Steps to rep... Read more

0
votes
Duplicate

Setting Cursor.lockState from Locked to CursorLockMode.None, returns unc...

UI

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Nov 19, 2016

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Version/s: 5.4.2f2

Reproduction steps: 1. Open attached project (Cursor.zip) 2. Open "3D Objects" scene 3. Hit play 4. Press "space" to lock the cursor... Read more

0
votes
Won't Fix

EnumMaskField ignores hard coded Enum values

IMGUI

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Nov 21, 2016

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Version/s: 5.4.3f1

Steps to reproduce: 1. Open DebugScene 2. Select GameObject in Hierarchy window 3. Set Mask Enum value to "Flag 32". Expected: Enum... Read more

0
votes
Fixed

CustomYieldInstruction coroutine continues to run after StopCoroutine is...

Scripting

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Nov 18, 2016

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Version/s: 5.4.2f2

To reproduce: 1. Open attached project "StopCoroutineBug.zip" 2. Go to the Console window. 3. Play "main" scene. 4. Look at the Con... Read more

0
votes
Fixed

[Anim] wrong default Transition Duration with empty states or blendshape...

Animation

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Nov 21, 2016

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Version/s:

When creating a Transition between 2 states, the default Duration is 0.25 This works fine on clips with animation on the transforms,... Read more

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