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Fixed in Unity 5.5.1
Support for Taiwanese localization
Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not maintained parity with iOS's localization.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Mixed lighting does not differentiate between static and non-static objects in playmode
- Asset Serialization Mode Force Text saves NavMesh in binary
- CanvasRenderer.cull cannot be set to false if it is set to true on Awake/Start/OnEnable
- Crash in AnimationClip::BuildMecanimDataMainThread when entering a Play mode
- Transform Scale loses precision when duplicating child GameObject