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Fixed in Unity 5.5.1
Support for Taiwanese localization
Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not maintained parity with iOS's localization.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Assertion failed on expression: 'm_PreloadTextureAtlasData.size() == m_DetailPrototypes.size()' when editing a specific terrain
- Baked lighting has artifacts if prefab's preview window is visible during bake process
- [UI] Internal error: Adding for rebuild while in rebuild loop
- Field value target changes if a new element appears above the field that is being scrolled
- Cache Server and asset post-processor can make meta files out of sync with Library folder