Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.1p4
Issue ID
851762
Regression
No
Custom mesh made w/ script w/ big vertice coordinates on one axis, shows up mangled
Steps to reproduce:
1. Download an open attached project "DTM.zip"
2. Open scene DTM and play it
3. Move scene view around
Actual result: Mesh is shown as screenspace object, instead of normal world space mesh, with constantly moving vertices when moving view camera (see: https://gyazo.com/1e03f17525379c4817fb3764fe67d3e9 )
Expected result: A warning, or nothing shown as in case of all three coordinates beeing big valued instead of one
Notes: Turning on shaded wireframe or wireframe view lets to see the issue better.
If the view is aligned with one of the axis (press on gizmo on right corner), the mesh disappears.
Tested and reproduced on:
Windows 10
Unity 5.2.5f1, 5.3.7p1, 5.4.1p4, 5.4.3p1, 5.5.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment