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Grid and lines of Hand tool disappears after clicking on scene view or r...
To reproduce: 1. Create new project 2. Click anywhere on a scene view or remove Directional Light from scene 3. Notice that grid in... Read more
[VCS] Perforce support missing scene checkout the first time an inspecte...
When using Unity Perforce support, some changes to the scene file which cause it to be dirtied do not check the file out from Perfor... Read more
Unity crashed on applying layer linker settings after re-compiling and r...
Steps to reproduce: 1. Open attached project 2. Open Weaver pro solution in VS (case_85196-Kybernetik\Source Code\Weaver pro) 3. Ope... Read more
[Occlusion]Editor crashes when baking occlusion in a scene with a small ...
Steps to reproduce: 1. Download and open the attached project 2. Open scene Assets/1-Comparison Scene/"Scene" 3. Activate Gameobject... Read more
Lights set on Auto do not render properly
Lights that are set on "Auto" do not render properly. Simple workaround is to set Render Mode to "Important". Note: This applies to... Read more
[Crash] GetAutomaticFormat("Tizen") causes TextureImporter::FormatAndUsa...
Steps to reproduce: 1. Open the project 2. In the menu, click BugReport -> GetAutomaticFormat(Tizen) 3. Observe the crash Reproduci... Read more
Render Texture does not render object with Geometry shader
I can reproduce this outside of VR mode by creating a render texture and assigning it to the camera. The resulting rt also doesn't ... Read more
Unity crashes when mono tries to access something from Jit table
Unity crashes when mono tries to access something from Jit table. Note: I've attached callstack retrieved from Unity.DMP (file atta... Read more
Editing curve key value in animation changes labels alignment in animato...
To reproduce: 1. Open Animator and Animation windows 2. Open scene '111' 3. Select Directional Light game object in the Hierarchy 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow