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'Target minimum iOS Version' ignores integer input
To reproduce: 1. Create and open new project 2. Open build settings 3. Choose iOS build 4. Open Player settings 5. Write any intege... Read more
[Android]Unity 5 Bundle code is slower than Unity Legacy Bundles
1. Open attached project 2. Go to VacasPack->Vacas0 and duplicate images till there is a total of 200mb< images 3. Select all the Va... Read more
Crash on opening project
To repro: 1. Open project attached. Actual result: Unity Crashes. Stacktrace: #0 0x00000100cd9408 in Object::GetClassID() const... Read more
Scene Camera marks game objects as visible
Scene camera acts as in-game camera and marks objects as visible. This cause unexpected behavior while testing game with Scene windo... Read more
Camera not reset after moving stereo camera, enabling OpenVR then exitin...
1. run attached project that has the script for this set up already 2. change the VR device to split by pressing enter 3. move one o... Read more
Selecting prefabs child and pressing F2 in Project window has no effect
Steps to reproduce: 1. Open attached project "test014.zip" 2. Extend "Cube" prefab to see children 3. Select "Cyllinder" child 4. Pr... Read more
[SinglePassStereo | Oculus] Occlusion mesh artifacts
[SinglePassStereo] occlusion mesh artifacts 2. How we can reproduce it using the example you attached 1) Setup Oculus CV1 and Oculu... Read more
[UI] Incorrect Preferred Height for Text component if pivot X is set to 0
Reproduction steps: 1. Open the attached project 2. Select the text GameObject in the hierarchy 3. Set it's Pivot to 0 on the X axis... Read more
TextureImporter removes the white Alpha channel
Steps to reproduce: 1. Open the attached project (Unity5_BugReport_TextureImporter_RemovesAlphaChannel.zip) 2 Select Assets/Texture... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow