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0
votes
Fixed

[iOS][IL2CPP] Player crashes at il2cpp::vm::PlatformInvoke::MarshalDeleg...

IL2CPP

-

Feb 15, 2018

-

Version/s: 2018.1.0b5

To reproduce: 1. Open user's attached project 2. Build and run "TestScene" on iOS device 3. Notice that application crashed after l... Read more

0
votes
Fixed

Editor crashes after assigning Light Probe Group to Anchor Override Para...

Progressive Lightmapper

-

Feb 15, 2018

-

Version/s: 2018.1.0a4

Errors are thrown into console and editor crashes when light probe group is assigned to Anchor Override parameter of a Mesh Renderer... Read more

0
votes
Fixed

[VCS] Some files located outside Assets folder cannot be moved between c...

Version Control

-

Feb 15, 2018

-

Version/s: 2018.2.0a1

Steps to reproduce: 1. Start perforce server 2. Create new project in workspace and connect editor to server 3. Open version contro... Read more

0
votes
Won't Fix

[Facebook] FileNotFound exception when switching SDK.

Facebook Gameroom

-

Feb 15, 2018

-

Version/s: 5.6.0

-e: when switching from sdk 7.9.4 to 7.10.1 an exception is thrown about a missing dll --not a regression with unity but fb which ma... Read more

0
votes
Not Reproducible

Editor crashes if user quits while package manager is updating a package.

Packman

-

Feb 15, 2018

-

Version/s: 2018.2.0a1

Editor crashes if user quits while package manager is updating a package. Steps to Reproduce: 1. Create a new project. 2. Open pack... Read more

0
votes
Won't Fix

[PLM] Realtime lightmaps are not applied on top of baked lightmaps

Progressive Lightmapper

-

Feb 15, 2018

-

Version/s: 2018.1.0b8

Steps for reproduction: 1) Open Unity 2018.1.0b8 2) Open the assets store and download the Unity Adventure Sample Game 3) Open the M... Read more

4
votes
Fixed

[PLM] Changing Indirect Intensity values don't affect light probes

Progressive Lightmapper

-

Feb 15, 2018

-

Version/s:

Steps for reproduction: 1) Download the project below and open the scene `ProgressiveLightmapper` OR create a lightmap static plane ... Read more

0
votes
Fixed

[Shaders] Surface shaders don't track #include dependencies properly

Shaders

-

Feb 15, 2018

-

Version/s: 2018.1.0b7

To reproduce: 1) Create new project 2) Create Surface Shader 3) Create "Test.cginc" file 4) Open Surface Shader 5) Add '#include "Te... Read more

0
votes
Not Reproducible

Crash when using AssetDatabase.OpenAsset in GUILayout.Window in EditorWi...

IMGUI

-

Feb 16, 2018

-

Version/s: 2017.3.0b1, 2017.3.0f3

To reproduce: 1) Open attached project 2) In top menu bar, select "Test -> TestOpenAsset" 3) In the new window, click "Open" 4) Wait... Read more

1
votes
Fixed

Turn off stats collection for areas hidden in Profiler window

Profiling

-

Feb 16, 2018

-

Version/s: 5.6.1f1

Unity built-in profiler can add overheads what makes it harder to profile games. To reduce that overhead we can turn off samplers th... Read more

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