Search Issue Tracker
[iOS][IL2CPP] Player crashes at il2cpp::vm::PlatformInvoke::MarshalDeleg...
To reproduce: 1. Open user's attached project 2. Build and run "TestScene" on iOS device 3. Notice that application crashed after l... Read more
Editor crashes after assigning Light Probe Group to Anchor Override Para...
Errors are thrown into console and editor crashes when light probe group is assigned to Anchor Override parameter of a Mesh Renderer... Read more
[VCS] Some files located outside Assets folder cannot be moved between c...
Steps to reproduce: 1. Start perforce server 2. Create new project in workspace and connect editor to server 3. Open version contro... Read more
[Facebook] FileNotFound exception when switching SDK.
-e: when switching from sdk 7.9.4 to 7.10.1 an exception is thrown about a missing dll --not a regression with unity but fb which ma... Read more
Editor crashes if user quits while package manager is updating a package.
Editor crashes if user quits while package manager is updating a package. Steps to Reproduce: 1. Create a new project. 2. Open pack... Read more
[PLM] Realtime lightmaps are not applied on top of baked lightmaps
Steps for reproduction: 1) Open Unity 2018.1.0b8 2) Open the assets store and download the Unity Adventure Sample Game 3) Open the M... Read more
[PLM] Changing Indirect Intensity values don't affect light probes
Steps for reproduction: 1) Download the project below and open the scene `ProgressiveLightmapper` OR create a lightmap static plane ... Read more
[Shaders] Surface shaders don't track #include dependencies properly
To reproduce: 1) Create new project 2) Create Surface Shader 3) Create "Test.cginc" file 4) Open Surface Shader 5) Add '#include "Te... Read more
Crash when using AssetDatabase.OpenAsset in GUILayout.Window in EditorWi...
To reproduce: 1) Open attached project 2) In top menu bar, select "Test -> TestOpenAsset" 3) In the new window, click "Open" 4) Wait... Read more
Turn off stats collection for areas hidden in Profiler window
Unity built-in profiler can add overheads what makes it harder to profile games. To reduce that overhead we can turn off samplers th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable