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"ArgumentException: Value does not fall within the expected range" when ...
Steps to reproduce: 1. Start a new project 2. Observe the console log - at this point ArgumentException: Value does not fall withi... Read more
[Windows 7] Red exclamation mark (!) is missing from the logo in Crash H...
In Windows 7, the red exclamation mark is missing from the logo in Crash Handler window. It happens to both Editor and Player, and ... Read more
Incorrect GI Lighting in Build when VR Support is enabled and Linear Col...
To reproduce: 1. Open attached project; 2. Open "Scene" scene; 3. Enable VR (Edit > Project Settings > XR Settings); 4. Build & Run ... Read more
Make Unity more responsive while Progressive Lightmapper is Preparing to...
Unity responsiveness is severely limited while Progressive Lightmapper is preparing to bake lighting. On some systems, freezes occur... Read more
Compiling a script with RequireComponent does not add that component to ...
How to reproduce: 1. Open any (new) project 2. Create a new script and attach it to any GameObject 3. Add [RequireComponent(typeof(... Read more
"Rect Tool" Blue Draggable Dots disappear when the object is scaled too ...
Reproduction steps: 1. Create a New Project 2. Create an "UI" -> "Button" 3. Select the "Button" 4. Select the "Rect Tool" (Shortcu... Read more
[iOS] Player crashes at ActivateAwakeRecursivelyInternal() when loading ...
To reproduce: 1. Open user's attached project 2. Make sure that "bootstrap" scene is opened 3. In the menu bar, click Build -> iOS P... Read more
Canvas is quarter size on Retina display when target platform is set to iOS
To reproduce: 1. Open project attached by QA (make sure that the Editor is opened on the Retina display) 2. Open sample scene 3. No... Read more
[LightProbes] Light Probe Proxy Volume component causes the console to b...
Steps to reproduce: 1. Download and open the attached project. 2. Begin interacting with the scene by selecting game objects, movin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box