Search Issue Tracker
[VR] Glass refraction artifacts in Rift using Forward rendering with mul...
In the Rift HMD the stained glass material from Standard Assets works in single-viewport scenes when using either Forward rendering... Read more
Passing accessMask = 0 to MutexAccessRule : base constructor, throws Arg...
Passing accessMask=0 (second argument in base), throws ArgumentOutOfRangeException : public MutexAccessRule (..., ..., ...) : base (... Read more
Windows host server does not release connections when WebGL client disco...
Steps to reproduce: 1. Download the attached project** 2. Open the Windows build located in "case_849219-ReconnectTest\ReconnectTest... Read more
"AlphaToMask On" in a cutout surface shader removes shadow casting using...
How to reproduce: 1. Open attached project "case_848959-ColorMask.zip" 2. Open "m" scene 3. Observe the Scene view Expected behavi... Read more
UncompressedAssetBundle and ChunkBasedCompression create large sized ass...
Steps to reproduce: 1. Download and open the attached project 2. Build Asset Bundles (Assets/Build AssetBundles) 3. View the project... Read more
Key Modifiers (ALT, CTL, SHIFT) behave improperly. Keys not always repor...
Reproduction Steps: 1. Open project 2. Build and run the project. Note: The window displays the state of each ALT, CTL, and SHIFT ke... Read more
FormerlySerializedAs Attribute does not set field values
STR: 1. Open the "Repro Scene" scene in the project 2. Change the "Font Color" value in "Repro Class (script)" component on both "No... Read more
IL2CPP build crash related to generics with interface parameters
Steps to reproduce: 1. Open attached project 2. Build to Il2Cpp platform 3. Run build and notice that it crashes Reproduced with: ... Read more
Fade to skybox image effect doesn't work in a built project
Steps to reproduce: 1. Open the attached project 2. Open 'TestSceneBug' scene 3. Build it for PC standalone 4. Open the built proje... Read more
[FrameDebugger] Left side tree view does not always reflect renames to g...
Reproduction steps: 1. Create a new Unity project. 2. Create a new object (e.g. sphere). 3. Open "Window > Frame Debugger" 4. Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow