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[FixInGit1.4] Collab toolbar only shows 1st update available when multip...
In both 2017.3 and 2018.x, the collab toolbar shows an "Update" state when another user publishes an update. However, if another us... Read more
Dynamic Batch breaks after SpriteRender material's shader is changed bac...
To reproduce: 1. Open the user's attached project 2. Play the scene 3. Enable the Frame Debugger, there will be two Dynamic Batches ... Read more
[Linux] Build failing due to .fbx import errors
To reproduce: 1) Create new project 2) Import attached model The following error is thrown, which later fails an automated Linux bu... Read more
[TestRunner] Tests are not torn down properly when they fail due to logg...
To reproduce: 1. Download attached project "TearDownRepro.zip" and open in Unity 2. Open "SampleScene" scene 3. Open Test Runner wi... Read more
GetNativeTexturePtr() freezes rendering when build project is not focuse...
Steps to reproduce: 1. Download attached project 2. Make sure that "Run in Background" is enabled in Player settings 3. Build projec... Read more
Nested Canvas doesn't render when UI element which is a following child ...
To reproduce: 1. Open user's attached project, scene "Buggy" 2. Disable "ShouldBeRenderedButNot" Game Object 3. Enable and disable "... Read more
[TextMeshPro] SetText() call with int.MaxValue as one of its parameters ...
Reproduction steps: 1. Open the attached project. 2. Play the "SampleScene" Actual behavior: - You will see "This following number... Read more
Using HDR picker changes color when Color Space setting in Player Settin...
How to reproduce: 1. Download user's attached project "HDR Picker Upgrade Test 2018.zip" 2. In the project open the scene "TestScene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project