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SerializedAssetLoader.LoadAsset() fails to load serialized asset after r...
Repro steps: 1. Open "JSON Asset Serialization Test" project 2. Open "Default" scene 3. In the Windows menu open "Serializable Asset... Read more
[Collaborate] progress bar is not synchronized with uploaded files count...
Steps to reproduce: 1. open Example project 2. go to Window-Services-Enable Collaborate 3. click Collab button and upload project to... Read more
Animated materials are not synced during play mode with Scene view
Reproduction steps: 1. Open the "bug.zip" project. 2. Play "demo_animated_clouds" scene 3. Enable animated materials. 4. Wait for a ... Read more
Array, Lists and nested Behaviours: error message does not refer to the ...
Steps to reproduce the issue: 1. Open attached project. 2. Open scene named "Init". 3. In the "Hierarchy" window select game object... Read more
[Materials] Crash in some cases after doing Material.CopyPropertiesFromM...
How to reproduce: 1. Open the attached project and "Ice Cubes" scene in it. 2. In the Hierarchy window expand Ice Cubes and select ... Read more
Editor crashes when setting Animator.runtimeAnimatorController
Reproduction steps: 1. Open the attached project 2. Open the 'AnimationTest' scene 3. Play scene Result: Unity Editor Crashes Note... Read more
Game object with "ILayoutGroup" does not update automaticaly.
Steps to reproduce: 1. Open attached project. 2. Select "BadButton" and duplicate it several times. -Button duplicates at the same p... Read more
No force added to the character at a specific ground object position whi...
How to reproduce: 1. Open the attached repro project "Case 820991.zip" and the only scene in it. 2. Play the scene and notice the c... Read more
Drastic difference in performance of identical code between Unity-compil...
Steps to reproduce: 1. Open "case_819623-PerfBug" project 2. Open "Test" scene 3. Play in editor -- The editor will freeze as it is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened