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[CommandBuffers] Realtime shadows are delayed when shadow projection par...
When using command buffers, shadowmaps are delayed when fetching shadow projection parameters. Steps for reproduction:1) Download th... Read more
Simple script will throw "Too many Heap sections"
When running small and large allocation interleaved and leaving some of the small allocation unfreed, suddently mono can not garbage... Read more
Repeated Set/GetPixels calls increases memory use by application
To reproduce:1) Open attached project and scene inside it.2) Open up something to capture RAM amount like Task or Process Manager.3)... Read more
Adding another scene to the hierarchy crashes Unity
Adding a specific scene into hierarchy crashes Unity. Making even a slightest change in the scene, for example moving any object a b... Read more
[Facebook] upload error for WebGL build
-E: there are currently issues with uploading the webgl build to facebook hosting through the editor -repro:--create new project--ad... Read more
All scripts in project are dropped from objects after error on compilati...
All scripts in project are dropped from objects after error on compilation of Player 1. Open project attached.Or1. Create an object ... Read more
Copy and pasting Animator State Machine loses "Any State" and "Exit" tra...
To reproduce:1. Open attached project "Animator.zip".2. Open "Anim1" Animator Controller in Animator window.3. Select all states and... Read more
VCS - Unity registers local changes after changelist has been committed ...
This is a user submitted issue by a partner studio. 1. Create a new Unity project somewhere under your P4 workspace root2. Go into t... Read more
Double-clicking on a terrain without collider doesn't focus on it
To reproduce:1. Open project attached by the user2. Open "scene" if not opened3. Double-click with a mouse on a game object "Terrain... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS