Search Issue Tracker
Animation curve is stuttering while rotating the game object
To reproduce:1. Open attached project;2. Open "Test" scene;3. Choose "Hero" game object in the hierarchy;4. In the Animation window,... Read more
Objects in the scene get lighter when a new scene is created
To reproduce:1. Open attached Unity project "tests.zip"2. Open "Test 2" scene3. Observe objects in the scene view4. Create a new sce... Read more
DrawMeshInstancedIndirect draws nothing when passed camera
Reproduction steps:1. Open project attached(DrawMeshInstancedIndirectBug.zip).2. Open scene "instancetest".3. Press play4. Select ob... Read more
App rotates 360 degrees when opening landscape project while holding dev...
How to reproduce:1. Open the attached project2. Build and run on Android device3. Click on "to Landscape" button4. Click on menu so ... Read more
Echo delay parameter in Play mode differs from chosen value in Inspector
To reproduce:1. Open user's project2. Open Audio mixer, select master from Groups3. In Inspector window, change the delay to ~1000 m... Read more
Link to Upgrade license goes to the old store
Repro:1. Launch Editor2. Navigate to Manage License dialog3. Go to My Account > Upgrade license4. Observe user is moved to https:... Read more
Inconsistent Echo Delay in AudioMixer when Delay set to 3000ms or more
To reproduce:1. Open user's project2. Open Audio mixer, select master from Groups3. In Inspector window, change the delay to ~3000ms... Read more
[Regression][Windows] Crash in GetManagerFromContext after dragging tree...
Steps to repro: 1. Open attached project and 't1' scene on Windows;2. In the Project folder go to 'Free_SpeedTrees' folder;3. Drag '... Read more
Crast at Camera::SetTargetTextureBuffers when Graphics.SetRenderTarget i...
Steps to reproduce:1. Open "UnityBug.zip"2. Load "BugScene" scene3. Enter playmode-Crash Note: Issue is located in Cam2DLitSources.c... Read more
Incorrect definition of _ShadowCoord in AutoLight.cginc
In AutoLight.cginc, _ShadowCoord is defined in some cases where it is not needed. This results in a useless interpolator. It can als... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS