Search Issue Tracker
'Failed creating system' errors when baking terrain with boundary height...
Steps to repro: 1. Open attached project and '2_SculptTerrain' scene;2. Open Lighting window (Window -> Lighting -> Settings);... Read more
Object in the client snaps back to the last sync position after adding a...
To reproduce: 1. Open the project, attached by the user (authority_bug_919473.zip)2. Build and run the project for standalone3. In t... Read more
Asset resizing tab on the bottom in the Project window does not exist wh...
To reproduce:1. Open a new Unity project3. Switch to One Column Layout in the Project folder Expected result: there should be a smal... Read more
[UI] Buttons` hit areas are shifted when full-screen resolution is chang...
To reproduce:1. Open user's attached project2. Build it for Windows OS (x86_64) and make sure that "main" scene is included in build... Read more
An error "Failed to re-package resources" appears during building the pr...
Reproduction steps:1. Create a new project;2. In Android Player Settings set Target API Level to Android 4.4 or lower;3. Build the p... Read more
Unity crashes at mono_add_process_object while importing project
Steps to reproduce:1. Download 922277_repro.zip2. Open project3. While importing Unity crashes Results: Unity crashes Reproduced wit... Read more
Sprite Packer lost alpha information of packing texture
Steps to reproduce: 1. Import texture that has alpha information to Unity Project2. Change Texture Type to 'Sprite (2D and UI)'.3. F... Read more
Menu.SetChecked state is lost after entering a Play mode in the Editor
Reproduction steps:1. Open the attached project "MenuItemCheck.zip";2. Click on MenuItemCheck -> The Menu Item to set the check i... Read more
XRSettings.supportedDevices does not return a list of supported VR devices
To reproduce:1. Open attached project;2. Open "test' scene;3. Enter play mode;4. Look to the Console. Expected result: XRSettings.su... Read more
Crash on Unity close when calling XRSettings.LoadDeviceByName with non-e...
To reproduce:1. Open attached project;2. Open "test" scene;3. Enter play mode;4. Exit play mode;5. Repeat steps 3 and 4 until error ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS