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Particle system flicker if Texture Sheet Animation module is expanded wh...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Select "Particle" system and notice that it's simulated in a ... Read more
Sprites/Diffuse shader not affected by emission light with Sprite Renderer
Steps to reproduce: 1. Open attached project "LightProbeSprites.zip" 2. Open "Test" scene 3. Build lighting Expected behaviour: spr... Read more
[PlatformerPRO asset]The Editor crashes immediately when trying to open ...
Steps to reproduce the issue: 1. Download attached project. 2. Try opening the project. Actual result: The Editor crashes. Expecte... Read more
[Android] Unity trying to access External memory when its not suppose to
Steps to reproduce: 1) Download attached project 'Deflect 2.zip' and open in Unity. 2) File > Build Settings > Player Settings > Ot... Read more
[HLAPI] SyncVar should throw warning when changed from client
Steps to reproduce: 1. open attached project 2. build and connect two instances 3. click Space to add to number Expected: when Sync... Read more
MonoDevelop doesn't use the rsp files
Steps to reproduce: 1. Open the attached project. 2. In the 'Project' window, open C# 'UnsafeScript'. 3. Debug the script. The use... Read more
[Android] Folders under StreamingAssets that start with the underscore c...
A folder under StreamingAssets with a name starting with the underscore character is not copied to the final APK on Android builds. Read more
[UNET] ClientRpc isn't being called on Local Client after restarting hos...
Steps to reproduce: 1. Open "RPCTest repro" project 2. Open "Test" scene 3. Play in editor 4. Press 1 to start hosting -- Notice tha... Read more
[iOS] Chinese word "门“ is displayed wrongly on iOS devices (changes to J...
Reproduction Steps: 1. Open User's project 2. Notice that word "门“ is written in the TextField 3. Build to iOS device 4. Run App 5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened