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[CustomRenderTexture] Naming inconsistency on Asset create menu
Steps:1. Create an empty project2. Right click on project view>Create>Custom Texture Expected Result: "Custom Texture" should ... Read more
Parental assembly gets unloaded when dynamically loading child assembly ...
Steps to reproduce:1. Open attached project2. Open "AssemblyLoadBug" scene3. Enter play mode and observe consoleassembly is loaded a... Read more
NetworkTransport.Send() leaks memory
Reproduction steps:1. Open project attached (Repro.zip).2. Open scene "Test".3. Press Play.4. Wait till memory usage stabilizes.5. I... Read more
GetComponentsInChildren always gets components from inactive objects
Steps to reproduce:1. Open the attached project(GetComponentsInChildren.zip)2. Open the Main scene3. Play the scene4. Observe the Co... Read more
[iOS] Minimizing app during its initialization breaks the sound, error "...
Steps to reproduce:1. Open user's attached project2. Build "Test" scene to iOS platform3. In Xcode, Build and Run4. When app starts ... Read more
Runtime-created textures do one pointless texture data upload (problem f...
For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more
[IL2CPP] Casting Int32 to enum fails on runtime when app is built with i...
Steps to reproduce:1. Open attached project2. Build app for UWP with il2cpp scripting backend3. Open VS solution4. Deploy on local m... Read more
Editor stops working/crashes in RtlpUnWaitCriticalSection when building ...
1. Open the users attached "BuildCrash" project2. Go to File --> Build Settings3. Press Build and Run with the Standalone platfor... Read more
StaticBatchingUtility.Combine() leaks memory with combined mesh data
The combined mesh data is never getting freed, even though all GameObjects that were used to create the combined mesh have been remo... Read more
Editor crashes and Assertion failed on expression: '!gameObject.IsActive...
To reproduce:1. Open repro project(link in edit)2. Open 'Test' scene3. Delete all GameObjects except 'MachineGun'4. Play scene Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS