Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0f3
Issue ID
819623
Regression
No
Drastic difference in performance of identical code between Unity-compiled script and externally compiled DLL assembly
Steps to reproduce:
1. Open "case_819623-PerfBug" project
2. Open "Test" scene
3. Play in editor
-- The editor will freeze as it is doing 8000 iterations in one frame. At the end of operation, you can notice a message with each DLL and Script execution time being printed.
Expected: Script time should approximately the same
Actual: Dll execution time takes way more time\
Note: Time difference is how much longer DLL execution took (it's not in seconds).
Reproduced with: 5.5.0a5, 5.4.0f3, 5.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
Add comment