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[PLM] Atlas packing of lightmaps is not optimized
Progressive lightmapper unnecessarily splits UV charts into multiple lightmaps Steps for reproduction: 1) Open the scene `LightmapSp... Read more
Audio clip starts to play when detaching the Game/Scene view
Steps to reproduce:1. Open the attached project(AudioPlaysWhenDeattach.zip)2. Deattach the Game/Scene view3. Observe the audio file ... Read more
[Android] Application crashes if permission request window for photos, m...
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run 'TestScene' on a device3) Wait around 1-2 minutes... Read more
Memory usage constantly increases after using UI Canvas at runtime
In play mode, memory usage constantly increases after using UI canvas at runtime. Even if no tasks are performed, memory consumption... Read more
Wrong color for the scenes section in Build Settings
Steps to reproduce : - create a new project- go to Build Settings and notice the color of the scenes section Note:Regression from 20... Read more
MonoBehaviour::OnAudioReadFilter processing does not affect audio when A...
To reproduce:1. Open the "UnityPlayOnAwakeBug" scene in the attached project2. Select the "Trigger Source" Game Object from the Hier... Read more
2D Colliders Gizmos lag behind the transform of the game object when its...
This might not be a bug, but a possible inconsistency between 3D and 2D Collider Gizmo drawing which might confuse our users To repr... Read more
[UNDO][Regression] Unity crashes after deleting a particle system and un...
To reproduce:1. Open attached project2. Open "Test Scene" if not opened3. In hierarchy, delete "LightEmitter" game object4. Undo it ... Read more
Editor Crash while idling
Editor Crash while idling I left the editor open for >1h doing nothingit's quit possibly not easy to repro, but try and open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS