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InstanceID is not transferred from vertex to domain shader
Steps to reproduce:1. Open attached Unity Project "923897-TesselationShader.zip"2. Load Scene "Tesselation x Instancing"3. Option 1:... Read more
Some of the bones made with Anima2D cannot be moved when in Play Mode
To reproduce:1. Open attached Unity project "1821 The Rebellion.zip"2. Open "sceneA" scene3. Open Animator window set FakeWalkShootA... Read more
Panel is drawn in the wrong position when gameobject::SetActive is calle...
To reproduce:1. Open the "TestScene" scene in the attached project2. Play the scene3. Right-click several times in different positio... Read more
InvalidCastException thrown when casting using UniRx and 4.6 .NET script...
Steps to reproduce:1. Open attached project2. Make sure '.NET 4.6' is selected as scripting runtime version3. Enter play mode Expect... Read more
Maya "Look at camera" rotation interpreted on a different axis
Repro steps: 1. Open "MinimalReproProject.zip" project2. Drag "Cam_21mm_mayaLook" to the Hierarchy window/Scene window Expected resu... Read more
Number shortcut for MenuItem doesn't work with numeric keypad
Steps to reproduce:1. Open attached project "924468.zip"2. Open Scene View3. Press '1(alphanumeric keyboard)' and '1(alphanumeric ke... Read more
Fatal Error "GetManagerFromContext: 'Lightmap Settings' is NULL" is thr...
Fatal Error "GetManagerFromContext: 'Lightmap Settings' is NULL" is thrown after selecting any material, locking Inspector, and then... Read more
Physics.Processing and Director.ProcessFrame causing degraded performance
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Profiler window4. Play the scene- Note how the frame t... Read more
[CustomRenderTexture] Cubemap type in DX12 Player is wrong
Steps:1. Open win.exe_dx11 and win.exe_dx12 player inside the repro project folder "CustomTexture_dx12\Build"2. Observe and compare ... Read more
[Win] Building of several players to the same folder can cause errors
If user builds several players to the same project folder on Windows and keep players running, errors appear. To repro:1. Create a p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS