Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.6p1
Issue ID
820976
Regression
No
Array, Lists and nested Behaviours: error message does not refer to the cause of the issue
Steps to reproduce the issue:
1. Open attached project.
2. Open scene named "Init".
3. In the "Hierarchy" window select game object named "Controller".
4. Add "Custom Behaviour (Script)" component if it is not already added.
5. Enter any positive value in the "Behaviour Count" field.
6. Delete that value.
7. Notice that this error message appears:
MissingReferenceException: The object of type 'SomeThirdBehaviour' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEditor.Editor.IsEnabled () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:587)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1151)
UnityEditor.InspectorWindow.DrawEditors (UnityEditor.Editor[] editors) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1027)
UnityEditor.InspectorWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:352)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Actual result:
The error message dos not help to solve the problem, because it does not identify the line of code that tries to access destroyed object (double clicking on script to find the line that causes the issue does not work).
Expected result:
The error message should help to solve the problem by identifying the line of code that tries to access destroyed object (double clicking on script to find the line that causes the issue should work fine).
Reproduced with:
5.1.5f1, 5.2.5f1, 5.3.6p2, 5.4.0f3, 5.5.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment