Search Issue Tracker
[.NET] Crash due to corrupted sharedAssets file when loading a scene fro...
How to reproduce: 1. Open the attached "WSACrash.zip" project 2. Open the "AssetBundleCrash" scene 3. In the Build Settings, make su... Read more
Positional and rotational changes to prefab are not applied when applyin...
How to reproduce: 1. Open attached project "Case_1105447_changes" 2. Open "SampleScene" 3. Select "CubePrefab" instance in the scene... Read more
Crash on (ntdll) RtlUserThreadStart when generating lighting
How to reproduce: 1. Open the "Bake_CRASH.zip" project 2. Open the "StarterArea Desing.unity" scene 3. Window > Rendering > Lighting... Read more
Unity crashes on RecordUnapplicableOverrides when trying to make a new P...
How to reproduce: 1. Open the attached project 2. Open the "Main.scene" scene 3. Drag the "Button - Write" GameObject from the Hiera... Read more
LWRP project spawns multiple exception in UWP build
Steps to reproduce: 1. Download 1106472_repro.zip 2. Switch platform to UWP 3. Build project with IL2CPP backend 4. Open Visual Stud... Read more
[Vulkan] Artifacts on Xiaomi Mi Max with Mip Maps generated
To reproduce: 1. Open the attached project; 2. Make sure Graphics API is set to Vulkan; 3. Disable "Generate Mip Maps" in the "rings... Read more
[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU
To reproduce: 1. Open the attached project; 2. Make sure Graphics API is set to GLES3; 3. Build and run on mobile devices with Powe... Read more
Internal error: NavMeshQuery has already been cleaned up but not deregis...
Reproduction steps: 1. Open "580179 - 2018_12_06_KM.zip" project 2. Open "Entry" scene 3. Find "Kingmaker" GO in the Hierarchy wind... Read more
Editor crashes with FindDataSource using CommandBuffer.DrawMeshInstanced...
How to reproduce: 1. Open attached project "DrawMeshInstancedCrash" 2. Enter Play Mode --------------- Observe the crash Reproduced... Read more
Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profil...
Steps to reproduce: 1. Open a new project 2. Turn off vSync (Project Settings > Quality > Other > VSync Count > Don't Sync) 3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box