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Missing components are not displayed in the inspector
To reproduce: 1. Open the project, attached by the user (ComponentsError.zip)2. Open the "MissingComponents" scene3. Enter Play mode... Read more
Force quitting Visual studio before it launches makes MonoDevelop appear
Steps to reproduce:1. Open any project2. Set external code editor as Visual Studio3. Create any script4. Double click to open in VS5... Read more
After you change a scene in Scenes in Build, Unity builds a previous scene
Steps to reproduce:1. Open the attached project (New Unity Project 13.zip)2. Switch to Windows Store3. Build and Run the Menu3d scen... Read more
[Timeline] Audio track doesn't stop playing when editor looses focus
To reproduce1. Open attached project2. Run AudioTrackBug scene3. Minimise editor or open any other application while scene is runnin... Read more
Reference to Assembly-CSharp.dll is generated instead of Assembly-CSharp...
To reproduce: 1. Open the project, attached by the tester (badReference.zip) in 5.6.2f12. Open the file Assembly-CSharp-Editor.cspro... Read more
Deleting a file and trying to observe changes in Collab has no handler
Steps to reproduce:1. Open any project, set up collab2. Create new script, publish it3. Delete said script4. In Collab dropdown sele... Read more
VR Stereo Display is named as null when calling XRSettings.loadedDeviceName
To reproduce:1. Open attached project;2. Open "test" scene;3. Make sure that XR is enabled and Stereo Display is set (Edit > Proj... Read more
"Uncheck 'Scripts Only Build' and try again." error is thrown when "Scri...
Steps to reproduce:1. Create a new project2. Open Build Settings3. Check Development Build4. Check Scripts Only Build5. Uncheck Deve... Read more
[Auto][PLM] Lightmap indices of 4K Lightmaps are assigned incorrectly
4K Lightmaps look corrupted when generating lighting with Progressive Lightmapper in auto mode Steps for reproduction: 1) Download t... Read more
Clicking on a prefab while in play mode calls Awake on that prefab conti...
Clicking on a prefab while in play mode calls Awake on that prefab continuously Repro Steps: - Download the Tanks project form the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS