Search Issue Tracker
[iOS] [Simulator] apps crashes when attaching Instruments
Reproduction steps: 1. Create a new or open any project. 2. Set the Target SDK to 'Simuator SDK' in the Player Settings. 3. Build th... Read more
Unity generates invalid namespace name for projects with '.' in their na...
Fixed in platform/winrt/bugfixes14. Read more
When using "Directional" mode for baking lighting the "LightingSimpleSpe...
LightingSimpleSpecular_DirLightmap method is not getting called when using General GI->Directional mode->directional/directional Spe... Read more
Scrollrect in 'Elastic' Movement Type behaves as 'Unrestricted'
How to reproduce: 1. Open attached project. 2. Open scene '1'. 3. Enter play mode. 4. Scroll up/down with mouse wheel. Expected beh... Read more
Humanoid animation is not applied to a model in animation preview window
How to reproduce: 1. Open the attached project 2. Select Humanoid in Import Rig 3. Hit Apply ('configure' becomes ticked) 4. Go to ... Read more
Unity crashed when trying to emulate shader model 2
To reproduce: 1. Load the project attached 2. Load the 'Inventory' scene located under Assets/Scenes/ 3. Under graphics emulation, s... Read more
Particle System Trail materials are missing
Reproduction steps (without project): 1. Create a new project 2. Add a particle system 3. Add trail module to your created particle ... Read more
Cannot drag a mixer into the Audio Source component
Steps to reproduce : - add an Audio Source component to a game object - create an Audio Mixer in the Project Browser - try to drag ... Read more
Editor crashes in Transform::BroadcastMessageAny when playing scene with...
To reproduce: 1. Open attached project 2. Open the "MassiveDemo" scene 3. Press "play" The editor should now crash. Reproduced on: ... Read more
[NavMesh] [Auto-OffMeshLink] Auto-offmesh links not placed on stairs in ...
Offmesh links are not automatically placed on stairs which should meet the drop / jump criteria. Repro steps: 1. Open demo scene 04... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"