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GLSL shader using extension fails on Android
Steps to reproduce 1) Download attached project 'Test2.zip' and open in Unity. 2) Check if everything alright with NewUnlitShader s... Read more
[WSA] TargetInvocationException when re-importing UWP .dll
Plugin targets UWP platforms (Windows 10, HoloLens, etc) which uses .NET Core 5.0. In plugin inspector .dll is set as "don't process... Read more
InputField which has Text with Best Fit enabled doesn't display whole te...
Steps to reproduce: 1. Open attached project "InputFieldMultilineBugDemo.zip" 2. Open scene "Master" 3. Run scene 4. Click on input... Read more
After saving the project and pressing Alt+f4 unity crashes
Steps to reproduce: 1. Open attached project or create a new one. 2. Create multiple objects or do other similar changes in the proj... Read more
[OSX] Can't edit collider
Steps to reproduce: 1. Create a new project (important) 2. Create a 3D object. (For example, a cube) 3. Select the cube and in the ... Read more
[OSX][Metal] Transparent geometry have big artifacts on Metal OSX build ...
Steps to reproduce: 1. Open attached project 2. Change graphics API for Mac to 'Metal' 3. Build the 'SampleMap1_Optimised' scene (A... Read more
Incorrect SceneView and GameView cascaded shadows data when used during ...
How to reproduce: 1. Open the attached project and the only scene in it. 2. Play the scene and observe one of the lights in the Gam... Read more
Using AssetDatabase.LoadAllAssetsFromPath on HideInHierarchy objects ret...
Steps to reproduce: 1. Open attached project 2. In project tab, delete Test.aseet scriptable object 3. In top menu, click Test > Cr... Read more
[Chrome+Safari] scroll wheel input not detected when shift pressed
-e: see title, no issues with holding alt or ctrl --works for FF and Edge -repro: --build attached project --run in Chrome or Safar... Read more
[OSX][Metal] View not scaled properly when using Screen.SetResolution in...
Full screen rendering and switching resolution with Screen.SetResolution does not work when using Metal or GLCore with Mac Player. W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when generating the Font Atlas
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins