Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4f1
Issue ID
816627
Regression
No
GLSL shader using extension fails on Android
Steps to reproduce
1) Download attached project 'Test2.zip' and open in Unity.
2) Check if everything alright with NewUnlitShader source.
3) Check in the Inspector, you will notice this error in the shader (see attached image 'shader.png').
4) Build and run this project on any android device and you will get full log of the failure.(see attached log 'samsung.txt').
Reproduced with: 5.2.4f1, 5.3.6p1, 5.4.0f3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment