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[IL2CPP] Android build fails to compile with IL2cpp
Steps to reproduce: 1) Open the attached project. 2) Switch the platform to Android. 3) Set the Scripting Backend to IL2cpp. 4) Buil... Read more
[Anim] "Reset" on 2D Blend Tree does not reset values
Animator, 2D Simple Directional, Blend Tree, Inspector = Reset option does not reset numerical values of Pos X & Pos Y. repro: -Imp... Read more
[Editor] After Building and attempting to build again, the editor build ...
[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more
Calling GameObject.Find corrupts hierarchy active states and crashes editor
Prerequisites: to reproduce crash with 5.4 use "case_819525-BugReport17" project and for 5.3.5 use "case_819514-BugReport17" project... Read more
[Shuriken] Calling ParticleSystem.Emit starts playing the particle system
Reproduction Steps: 1. Open the project. 2. Open the "EmitPosition" scene. 3. Play the scene. 4. Wait for a couple of seconds for Pa... Read more
Calling GameObject.Find corrupts child Canvas hierarchy active state
How to reproduce: 1. Open the attached project and the "BugScene" in it. 2. Expand Main Canvas in the Hierarchy and notice Inactive... Read more
Drag selection in scene does not select objects which are not part of la...
1. Open my attached project Drag Selection scene. 2. Write "rock" in hierarchy search input field 3. Using drag action select all i... Read more
GameObject gizmo icons are lost when upgrading Unity
How to reproduce: 1. Open the attached project in Unity 5.3.6 and the only scene in it. 2. Observe GameObject with icon and close U... Read more
[macOS][Metal][AMD][Intel] OSX Metal build runs slower than GLCore - Low...
Steps to reproduce: 1. Open attached project 2. Disable VSync in Quality Settings 3. Change graphics API for Mac Standalone to Meta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file