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ReadPixels() crash with source/destination textures size mismatch (Nvidia)
Steps to reproduce: 1. Open "RenderTextureTest" project 2. Open "scene" scene 3. Play in editor 4. Click on "Crash Test - ReadPixels... Read more
SetParent() skews and changes child's shape even when worldPositionStays...
Steps to reproduce: 1. Open attached "BugRepro" project 2. Open "test" scene 3. Play in editor or drag "Cube" Object to "Sphere" (ma... Read more
When opening project in batchmode the "Unity version" field is not being...
To reproduce: 1. Open a Unity project 2. Close it 3. Open it with another version, with these arguments: [Unity directory] -projectP... Read more
SerializedProperty.FindPropertyRelative returns null for enum types for ...
Steps to reproduce: 1. Open attached project 2. Open scene "EnumBug" 3. Click on "TestEnumObject" and notice error in console Repr... Read more
Unity crashes in UI::RectTransform::SetDrivenByObject(Object const*)
Steps to reproduce: 1. Open the attached project. 2. Open 'Scene' scene. 3. In the project window, go to Assets -> SquaresRoute -> ... Read more
Changing object properties in lighting window doesn't update lighting wi...
Steps to reproduce: 1. Create new project and new scene 2. In hierarchy select "Directional light" and open lighting window 3. Clic... Read more
Making OpenglCore default graphics API crashes editor
Steps to reproduce: 1. Create a new Unity project 2. Make sure default graphics API isn't OpenGLCore 3. Open Player Settings 4. Chan... Read more
[Chrome] camera gets moved by scroll wheel input
-e: the camera movement is tied to the mouse move, but when using scroll wheel the camera jumps to different position too --doesn't ... Read more
AudioClip is destroyed after AudioSource.Stop is called
Steps to reproduce: 1. Open attached project 2. Open scene "AudioClipTest" and run it 3. in game view, click Play button and notice... Read more
[HLAPI] Declaring Command function without prefix throws compile time er...
Steps to reproduce: 1. open attached project 2. notice there are compile time errors 3. clear console 4. try to play scene -> can't ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited