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Fix in review

Votes

1

Found in

5.4.0f3

Issue ID

818448

Regression

No

Incorrect SceneView and GameView cascaded shadows data when used during LightEvent.AfterShadowMap

Shadows/Lights

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Priority: 3Not yet prioritized for a release

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Severity: 3Workaround is possible

How to reproduce:

1. Open the attached project and the only scene in it.
2. Play the scene and observe one of the lights in the GameView has its cascaded shadows data switched with one in the SceneView.
3. Select the Main Camera and notice that it is now correct in the GameView.
4. Select any light, rotate it and observe its debug texture doesn't change.
5. Deactivate any light and see that the debug texture of other light will change.

Expected behavior: Correct SceneView and GameView cascaded shadows data when used during LightEvent.AfterShadowMap.

Reproducible: 5.4.0b20, 5.4.0f3, 5.5.0a4.

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