Search Issue Tracker
Fixed
Votes
1
Found in
5.4.0f3
Issue ID
818448
Regression
No
Incorrect SceneView and GameView cascaded shadows data when used during LightEvent.AfterShadowMap
How to reproduce:
1. Open the attached project and the only scene in it.
2. Play the scene and observe one of the lights in the GameView has its cascaded shadows data switched with one in the SceneView.
3. Select the Main Camera and notice that it is now correct in the GameView.
4. Select any light, rotate it and observe its debug texture doesn't change.
5. Deactivate any light and see that the debug texture of other light will change.
Expected behavior: Correct SceneView and GameView cascaded shadows data when used during LightEvent.AfterShadowMap.
Reproducible: 5.4.0b20, 5.4.0f3, 5.5.0a4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Add comment