Search Issue Tracker
Fixed
Fixed in 6000.0.37f1, 6000.1.0b4, 6000.2.0a1, 7000.0.0a17
Votes
0
Found in
6000.0.32f1
6000.1.0b1
6000.2.0a1
7000.0.0a1
Issue ID
UUM-91956
Regression
Yes
Crash on tlsf_free when generating the Font Atlas
Reproduction steps:
1. Open the attached “IN-92098” project
2. Navigate to Window > TextMeshPro > Font Asset Creator
3. Change the Source Font to “Bangers”
4. Click “Generate Font Atlas”
5. Observe the crash
Reproducible with: 6000.0.19f1, 6000.0.32f1, 6000.1.0b1
Not reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.18f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFC54CC3469 (Unity) tlsf_free
0x00007FFC527F0C00 (Unity) DynamicHeapAllocator::Deallocate
0x00007FFC527FE945 (Unity) DelayedPointerDeletionManager::CleanupPendingMainThreadPointersInternal
0x00007FFC527FE11B (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FFC527EF86D (Unity) MemoryManager::Allocate
0x00007FFC527FA21E (Unity) malloc_internal
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- New ShaderGraph SubGraph remains dirty when the non-existing changes are discarded
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground
- "Perform Selected" of Shortcut Manager window does not perform the shortcut in some cases
- Crash on mono_get_hazardous_pointer when running Play Mode tests in a specific project
Resolution Note (fix version 7000.0.0a17):
Fixed crash in Font Asset Creator
Resolution Note (fix version 6000.2.0a1):
Fixed crash in Font Asset Creator
Resolution Note (fix version 6000.1.0b4):
Fixed crash in Font Asset Creator
Resolution Note (fix version 6000.0.37f1):
Fixed crash in Font Asset Creator