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[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce:1. Create a new project2. Enable VR in player settings3. Build for Standalone4. Close the editor5. Run the build6... Read more
Light Sources that are contained by disabled GameObject are not shown in...
1. Open the attached Users project and "Light scene" scene2. Go to Window --> Lighting --> Light Explorer3. Observe the Lights... Read more
The penetration state of a Sphere's Character Controller allow it to mov...
Reproduction steps:1. Import attached project (ReproProject.zip)2. Open "MoverScalePenetration" scene.3. Enter Play mode. Expected r... Read more
[Android] Application.targetFrameRate doesn't work if 'V Sync Count' is...
[Android] [iOS] Application.targetFrameRate doesn't work if 'V Sync Count' is set to 'Don't Sync' in the Quality Settings, but works... Read more
[VideoPlayer] H264 videos don't loop on Samsung Galaxy S3 when Render Mo...
How to reproduce:1. Download the attached project2. Build and run on Android device3. Video starts playing (loop is enabled)Result: ... Read more
GameObject::GetSupportedMessagesRecalculate crashes when Unity enters Pl...
To reproduce: 1. Download attached project "TwoWeeks.zip" and open in Unity2. Open "Menu" Scene3. Enter Play mode4. Press on "LAN Ho... Read more
Prefab with Skinned Mesh Renderer unable to Apply changes made to Bounds...
Steps to reproduce:1. Open QA attached "SkinnedMeshRendererTest.zip" project2. Select Cube in hierarchy3. In the Skinned Mesh Render... Read more
Unity crashes instead of throwing StackOverflowException error (.NET 4.6)
Reproduction steps:1. Open project attached(New Unity Project 6.zip).2. Open "Repro" scene.3. Press play. Expected result: StackOver... Read more
Setting isOn property of canvas UI element Toggle from inspector does no...
Steps to reproduce:1. Open attached project2. Open "Main" scene3. Press play3. Select Canvas->Toggle4. In the inspector window, t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor