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[5.4][Windows] 30% Performance degradation happens when upgrading projec...
How to reproduce: 1. Open the attached project 2. Download FPSDisplay.cs script and place it to Assets folder 3. Open test scene, c... Read more
Reseting particle system transform does not change rendering position
Steps to reproduce: 1. open attached project (last edit message OC link) 2. drop "boom" prefab into scene 3. play scene 4. select ob... Read more
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce: 1. Open the attached project and "Level9" scene in it. 2. Open Lighting window and enable Precomputed Realtime GI... Read more
Index out of range exception when unfolding multiple objects in Hierarch...
Steps to reproduce: 1. Open attached project "BugReportProject_HierarchyBug.rar" 2. Open scene "TestScene" 3. Click on hierarchy an... Read more
When content of a scrollrect gets large, the scrollrect scrolls worse th...
How to reproduce: 1. Open the attached project 2. Open and play TestScene scene 3. Select the Content in the hierarchy window (this ... Read more
[OSX] Windowed Player window gets stuck in the menu bar with Capture Dis...
Steps to reproduce: 1) Open the attached project. 2) Build for OSX. 3) Launch the build. 4) Tick the 'Fullscreen' checkbox. 5) Press... Read more
[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...
How to reproduce: 1. Start Unity and select the attached project (On disk). 2. Open "Services" Window and make sure both Cloud Bui... Read more
[iOS] Touch Input Drops Out At High FPS
Steps to reproduce: 1) Open the attached project. 2) Deploy to an iOS device and run. 3) Start drawing on the screen. Red 'x' signs... Read more
Adjusting Shadow Strength on a realtime light causes lightmapped objects...
Steps to reproduce: 1. Open the attached project. 2. Go to 'Build settings' and set it to iOS platform. 3. In the 'Hierarchy' windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited