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0
votes
Postponed

[HLAPI][NetworkTransform] setting rotationSyncCompression is not synced...

Networking

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Jul 24, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. open attached "UNET.zip" project 2. build and run 3. play two instances (can be editor) 4. host and connect ... Read more

0
votes
Fixed

[5.4][GPUProfiler] Most draw call entries do not have names/objects asso...

Profiling

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Jul 25, 2016

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Version/s: 5.4.0f2

Since 5.4, most draw calls in GPU profiler aren't associated with the objects. So the detail profiler view just shows "N/A" for the ... Read more

1
votes
Fixed

[AW] Remove properties breaks recorded scene value

Animation

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Jul 25, 2016

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Version/s:

Steps to reproduce: 1. Create new project and add cube with rotation (0, 0, 330) 2. Open animation window, create animation, move t... Read more

0
votes
Won't Fix

[UNET] playerControllerId values gets overridden for Host

Networking

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Jul 23, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. Open attached "UNET.zip" 2. run two instances of the project 3. one as Host other as Client 4. Press BackQuot... Read more

0
votes
Fixed

[iOS] Slowdown due to precision change for shadowmap uvs

iOS

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Jul 25, 2016

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Version/s: 5.1.5f1

There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates. ... Read more

0
votes
Fixed

[VR] Changing VRSettings.renderViewportScale can cause single frame judd...

VR

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Jul 15, 2016

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Version/s: 5.4.0b25

Steps to reproduce: 1. Download and open attached project "RenderViewportScaleBug.zip" 2. Make sure VR mode is on 3. Play scene "sce... Read more

0
votes
Fixed

[IL2CPP] Build fails if a managed .dll is named differently than the ass...

IL2CPP

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Jul 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1) Open the attached project. 2) Build for iOS or Android with IL2cpp as the scripting backend. The build fails... Read more

2
votes
Fixed

"Multiplayer not Configured" and "409"-error after renaming project in D...

Connect

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Jul 25, 2016

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Version/s: 5.4.0f2

Reproduces on both Staging and Production How we can reproduce it using the example you attached - please see attached video (Error... Read more

0
votes
Fixed

[Linux] Standalone icon displayed as white square in launch bar

Linux

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Oct 13, 2015

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Version/s: 5.1.2f1

Overridden standalone icons work properly on Windows and Mac OS, but on Linux the icon for the game displayed on the Launcher (and a... Read more

0
votes
Duplicate

[SinglePassStereo] TargetEye + deferred rendering causes right eye disto...

VR

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Jul 25, 2016

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Version/s: 5.4.0f2

[SinglePassStereo] TargetEye + deferred rendering causes right eye distortion 2. How we can reproduce it using the example you atta... Read more

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