Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
818350
Regression
No
[OSX][Metal] Transparent geometry have big artifacts on Metal OSX build on AMD graphics cards
Steps to reproduce:
1. Open attached project
2. Change graphics API for Mac to 'Metal'
3. Build the 'SampleMap1_Optimised' scene (Assets/Low Poly Strategy Prototyper/Sample Maps/Map1)
4. Run the built game
5. Notice artifacts are visible on the smoke particles (see screenshot)
Note that these artifacts sometimes also happen on simple transparent geometry, not only particles.
Notes:
Only happens on AMD GPU.
OpenGLCore works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment