Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.5.0a5
Issue ID
818563
Regression
Yes
[OSX][Metal] View not scaled properly when using Screen.SetResolution in fullscreen mode
Full screen rendering and switching resolution with Screen.SetResolution does not work when using Metal or GLCore with Mac Player. When the app is switched from windowed to full screen it's either not scaled properly (Metal) or not rendered at all (GLCore).
Steps to reproduce:
1. Build and run OSX_WindowedFullscreen_testProject.zip (42.8 KB) with Metal and/or with GLCore
2. Switch the app to full screen and try switching resolutions:
- the view is never scaled to screen size when using non native resolution with metal.
- switching from windowed to full screen with GLCore breaks rendering.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Add comment