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Error message "Application has been suspended, all multiplayer features ...
Reproduction steps:1. Open project attached(NetworkingTest.zip)2. Open scene "MainScene" from Assets folder.3. Attach Microsoft Visu... Read more
NetworkServerSimple gets connected but does not call any of its functions
Reproduction steps:1. Open project attached(NetworkingTest.zip)2. Open scene "MainScene"3. Press play and test Network Server and Ne... Read more
"Sign into your Unity account" window is displayed every time when launc...
How to reproduce:1. Open Unity, if you haven't signed out yet, make sure to do that2. Press "Work offline" with "Remember my choice"... Read more
VR usage freezes the editor if a cloth component is attached to the scene
Steps to reproduce:1. Open attached project2. Select CurtainLeft/CurtainRight and enable cloth component3. Play the scene4. Observe ... Read more
[WSA] Can not switch to 'Windows Store' platform when Windows 10 SDK UAP...
Steps to reproduce:1. Go to the C:\Program Files (x86)\Windows Kits\10\Platforms folder2. Rename the UAP folder to something else, f... Read more
Toggle Group not letting one Toggle to become untoggled via scripting
To reproduce: 1. Open attached project.2. Open test scene if not already open.3. In Play mode, press on Achievements tab.4. Press on... Read more
VRDevice.refreshRate reported as 0 on Oculus SDK
Steps to reproduce:1. Download and open the attached project(refreshRateBug.zip) on an Oculus connected machine2. Enter Play mode3. ... Read more
Cache server with large size limit (i.e. 300GB) crashes once or twice a ...
Reproduction Steps:1. Run Cache server with size limit over 300GB2. Run it for a month or so3. After some time it will start to cras... Read more
Sharp, glossy outlines when terrain textures intersect
If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used