Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.3p1
Issue ID
778446
Regression
No
[iOS] Most of the emojis on iOS OnScreenKeyboard are filtered
Steps to reproduce:
1. Create new Unity project
2. Add an Input Field to the scene
3. Build and run on iOS device
4. Click on the Input Field to activate the keyboard
5. Try to type in some emojis
6. Notice that most of the emojis are filtered out
Workaround:
Removing the following functions from Keyboard.mm file in Xcode project
> bool stringContainsEmoji(NSString *string)
> (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails with the "IL2CPP error C2039: __entity is not a member of BlobBuilder" error when building a specific project
- Object reflection missing on a Planar Reflection Probe when rotating the camera to certain angles with the Realtime Raytracing quality setting enabled
- HDRP water exclusion shader doesn't work with BRG
- Crash on GraphicsStateCollection::KeywordsFromShaderAndKeywordNames when calling GraphicsStateCollection.GetVariants()
- Editor crash when saving Currently Tracked Variants to Asset
kuangshengkai
Mar 25, 2016 18:22
Hello. In release note of 5.3.4p1, it is noted "iOS: Added a compile flag in the trampoline code in order to allow the user to disable the filtering of emoji characters." How exactly steps should we follow to disable the filtering?