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[WebPlayer] UnityObject2.getUnity().SendMessage() method missing in IE11
-e: WebPlayer UnityObject2.getUnity().SendMessage() method is missing in IE11 -repro: --build attached example as Webplayer --launc... Read more
[Perf] GISceneManager.Update taking ~90% processor time on scene start
Reproduction steps: 1. Open the project "repro.zip" 2. Open the profiler, and turn on "editor profiling" 3. Open the scene "_8Artois... Read more
[RenderTexture|Compute] RenderTexture used in ComputeShader does not wor...
To reproduce: - Open attached project - Open "WaterEffect" scene and play - Notice RenderTexture rendered correctly - Build this sce... Read more
Unity crashes after deleting an object with animation that is animating ...
Reproduction steps: 1.Open attached project. 2.Open and play "crash" scene. 3.Click "Y" keyboard button few times and wait 3 seconds... Read more
[iOS] Both Portrait and Landscape splash screens are shown at the same t...
To Reproduce: 1. Build the attached project (make sure that orientation is set to to 'Auto Rotation' and Only 'Landscape Left' and ... Read more
"OPENGL ERROR" on event creation
"OPENGL ERROR" on event creation 1. What happened Getting an error every time I create an event in the Animation Window... "OPENGL ... Read more
Particles>Inherit Velocity module: remove Birth mode
5.3 new functionality: Particles>Inherit Velocity module: remove Birth mode as its behaviour can be implemented using Initial mode. ... Read more
Deferred probes don't fallback to per-object when changing Deferred refl...
To reproduce: 1. Open attached project 2. Open scene 1 3. Change Deferred reflections to No support 4. Bake reflections 5. Notice bl... Read more
[UI] Layout folder in Add Component menu should be a subfolder of UI
Layout folder in Add Component menu is now alongside with UI folder which is confusing since layouts are specific to UI. Need to mov... Read more
[SpotLight] Shadows are not casted with very small 0.01-0.1 Near Plane v...
To reproduce: 1. Open attached project 2. Open scene 1 3. Notice that 2 spotlights don't cast shadows due to their small Near plane ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL