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Null reference exception when dragging prefab onto scene of other Unity ...
Steps to reproduce: 1. Open two instances of Unity with different projects (Can be newly created) 2. From one Unity instance drag a... Read more
[Standalone] Input Field editing functions do not work properly when usi...
How to reproduce: 1. Open attached project 2. Build to Standalone and run 3. Select the Input Field 4. Press CMD + Left Arrow 5. Ty... Read more
Empty app crashes on Android devices when built on Mac in "non-dev" mode...
When deploying an empty scene project to Android (tested on a Galaxy S6), when the deployed apk is launched on the phone it immediat... Read more
Problem with automatic orientation change and physic bodies in 2D on the...
Repro'd on 5.3.4f1. Specifically, what I'm seeing here is that portrait upside down doesn't work. User can set autorotation but wh... Read more
[Tizen] Standard Assets Example Project issues
Performance does seem to be degraded as Sukwon describes below. I just imported the Standard Assets project from the Asset Store an... Read more
[GearVR] Pause/Unpause repeatedly crashes app
1) Enable developer mode in the Gear VR service. 2) Start the app. 3) Repeatedly mash the Gear VR Back button to pause/resume quickl... Read more
[ISerializationCallbackReceiver] OnAfterDeserialize/OnBeforeSerialize ar...
Steps to reproduce: 1. Open attached project 2. Open scene "youpiTest" 3. In console, notice error: SetLogCallbackDefined is not al... Read more
RequireComponent causes components on prefabs to be duplicated on play
Reproduction steps: 1) Open user's attached project 2) Open "TestScene" 3) Select "PrefabInstanceWithColliderReplaced" prefab in hie... Read more
OnRectTransformPositionChange has different number of calls than usual i...
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. In hierarchy, expand "Canvas" and select "Scroll View" 4. Run ... Read more
All about bugs
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