Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0b7
Issue ID
778700
Regression
No
Standard Shader with Transparent Rendering Mode after changes becomes invisible
To reproduce the issue follow the steps:
1. Open "Unity5_4_Beta7CubeSurfaceTest" project
2. Play "CubesTest" scene
3. Select "Cube" GameObject from the hierarchy
4. In the inspector Click on the Shader selection
5. Select the same "Standard" shader
6. Cube becomes invisible in the Game View
Video Repro: http://screencast.com/t/slC5kE40
Shader Artifacts: http://screencast.com/t/Wq7O6CIz0d6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment