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[Video][Crash] It's possible to enter negative and 0 dimensions for vide...
To reproduce:1. Enable Transcode2. Set Dimensions to negative values or zero3. Click apply Actual: If Dimensions are set to negative... Read more
[Player] Game window is moved to the primary display after exiting full ...
Steps to reproduce:1. Open the attached project (FullScreenTestProject.zip)2. Open the Assets/Scene.unity scene3. Run and build4. Pl... Read more
[Regression][OSX] Crash in objc_msgSend when closing Unity after invokin...
1. Open Unity on OSX;2. Create new project;3. Add Cube gameobject;4. In the Inspector click on 'Cube' under 'Cube (Mesh Filter)' com... Read more
[Xcode] UnityView.h header for iOS player cannot be included from Object...
Steps to reproduce:1. Build an empty project for iOS platform2. Open the project with Xcode3. Create an Objective-C file4. Paste thi... Read more
Shader compilation times regressing and caching is non-optimal
Steps to reproduce:1. Create a new project2. Import Standard Assets Image Effects package3. Add several Image Effect scripts(e.g. at... Read more
[WSA] FieldAccessException is thrown when running the WSA build
Steps to reproduce:1. Open the attached project2. Open the Assets/testScene.unity scene3. Switch platform to Windows Store4. Build f... Read more
[VideoPlayer] Video which has 6-channel audio and its audio codec is AC-...
How to reproduce:1. Open the attached project2. Open and play RenderTexture sceneResult: Amaze-mp4.mp4 video doesn't playExpected re... Read more
Unity crashes in <InitWGL>, when Unity is starting using Window's Remote...
Reproduction steps:1. Connect with other computer using Window's Remote Desktop Connection;2. On connected computer open the attache... Read more
[UI] ScrollRect with Canvas on it loses Anchors after placed on scene ro...
To reproduce:1) Open attached project and scene on it2) Put the "GameObject" prefab from project view on "DragGameObjectPrefabOnMe"3... Read more
Crash in NamedObject::Transfer<StreamedBinaryWrite<1> > when exiting pla...
To reproduce:1. Open attached project;2. Open "TheScene" scene;3. In hierarchy, choose Camera Root > Main Camera and change Max R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used