Search Issue Tracker
Poor graphic quality on meshes on mobile platforms both editor and device
Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more
[ImageEffects] TCG Gamma is backwards
TCG Gamma variable is backwards. Repro Steps: 1) Apply TCG to a camera and enable Color Grading 2) Make an object of flat colour 2... Read more
[iOS] Cancelling Game Center login results in failure to display Game Ce...
To reproduce: 1. Log out of Game Center on iOS device 2. Enable Game Center Sandbox mode 3. Build app to iOS device 4. Once app is r... Read more
[Profiler] Shows no data if docked and Game View is maximized
Repro steps: 1) Open the ProfilerMax project 2) Notice the layout - upper window has Profiler, lower has Game view 3) Set the Game ... Read more
[GLLEGACY] Line Renderers using opaque materials cause Unity to hang wit...
Line Renderers using opaque materials cause Unity to hang when the graphics API is switched to OpenGL2. Repro steps: 1. Open attach... Read more
Navigation buttons stay visible after volume button was pressed on speci...
Reproduction steps: 1. Open the attached project (ReproProject.zip) 2. Build and run on LG G2 with Android 4.4.2 3. Press the volume... Read more
[Light Probes] Meshes drawn with Graphics.DrawMesh are not lit by light ...
Meshes drawn with Graphics.DrawMesh are not lit by light probes, even when probeAnchor is specified. They’re always only lit by the ... Read more
[OSX] Quit not responding anymore when trying to quit again
Steps to reproduce: 1. Open Unity 2. Create new project or open any other existing project 3. Create GameObject in the hierarchy 4. ... Read more
[GameView] [Zoom] Game view shrinks and stretches repeatedly while slide...
Reproduction steps: 1. Create a new Unity project. 2. Create a new "Cube" game object. 3. Open game view. 4. Move "Zoom" slider to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead