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“Capture Display” fullscreen mode doesn’t work with OpenGL Core or Metal
The OS X standalone player crashes on startup when the following conditions are met: - “Mac Fullscreen Mode” in the player settings... Read more
[OSX][GLLEGACY] OS X Player crashes in a multi display environment
The OS X standalone player crashes on startup when the following conditions are met: - “OpenGL2” (legacy OpenGL) is chosen as the g... Read more
Profiler: Network Operations won't clear
To reproduce: 1. Open repro738999.zip project (Repro project for the bug is attached separately in an edit further down in the bug ... Read more
Escape button doesn't close "Open project" dialog
Reproduction steps: 1. Open any project in the editor 2. Go to "Open Project" dialog (File -> Open Project) 3. Press Esc button 4. ... Read more
Input.touchSupported always returns false on Windows
On the Windows standalone player, Input.touchSupported always returns false even if the system supports touch input. It seems this p... Read more
[Editor] NullReferenceException is shown after double-clicking on Terrai...
Steps to reproduce: 1. Open Unity; 2. Create new project and scene; 3. Add Terrain GameObject (GameObject -> 3DObject ->Terrain); 4... Read more
[Forward] Scene with no shadow casters/receivers has increase in vertice...
Steps to reproduce: 1. Open attached project "ForwardPath.zip" 2. Open scene "repro" 3. Make sure that camera has forward rendering... Read more
[SceneView] Transform gizmos position is inconsistent relatively to Terr...
Steps to reproduce: 1. Open Unity; 2. Open attached project and "test.unity" scene; 3. Notice that in the scene there is Terrain ga... Read more
[Editor][MassPlaceTrees] Inputting huge value to Number Of Trees field d...
Steps to reproduce: 1. Open attached project and "test.unity" scene; 2. Select Terrain gameobject in the Hierarchy view; 3. Go to I... Read more
[WSA] Handheld class does not exist for WP8.1 or WSA platforms
Using handheld class in the script, it is impossible to build to WSA, WP81 platforms. Getting error in the console: "The name 'Handh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL