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NullReferenceExceptions are thrown after reseting AddressambleAsset and ...
How to reproduce: 1. Open the attached "19.3 Packages.zip: Project 2. Click on Assets/AddressableAssetsData/AddressableAssetSettings... Read more
.dll file, defining constrains (might only be unity dlls) causes "StackO...
Reproduction steps: 1. Create a New Project 2. Import a Managed .dll file (e.x. "UnityEngine.dll" from your Unity install) 3. Notice... Read more
Physics2D.CircleCast(origin, radius, direction, layerMask) ignores the l...
How to reproduce: 1. Open the "Physics_Test.zip" project 2. Open the "Physics2D.unity" scene 3. Enter Play Mode 4. Check the Console... Read more
'Limit Cache Size' field and 'Expiration Delay (in seconds)' value is cu...
How to reproduce: 1. Open the attached 'project-1182708.zip' project 2. In the Project window select 'CacheInitializationSettings' a... Read more
AddressableAssetGroupTemplate asset Add Schema button text overlaps with...
How to reproduce: 1. Open attached project ("reprod.zip") 2. In Project window select AddressableAssetGroupTemplate asset 3. Open In... Read more
[UI Elements] Parent element ValueChangedCallback is triggered when chan...
How to reproduce: 1. Open the attached "case_1182679_repro" project 2. In the top menu bar, click on Window -> "BUG REPORT 9" 3. In ... Read more
[UI] "Load More..." button in the Package Managers "My Assets" window re...
Reproduction steps: 1. Open the Package Manager 2. "All packages" -> "My Assets" 3. Scroll to the bottom 4. "Load More..." Expected... Read more
Search reset button 'x' is visible in Skinning Sprite Editor Visibility ...
How to reproduce: 1. Open the attached 'project-1182627.zip' project 2. In the Project window select 'Square' 3. In the Inspector wi... Read more
NullReferenceException is thrown when DLL is deleted
How to reproduce: 1. Open the attached 19.3 Packages.zip project 2. Delete "DemiLib" from the Assets folder 3. Inspect the thrown er... Read more
.dll Import Settings newer actually apply changes
Reproduction steps: 1. Create a New Project 2. Import a Managed .dll file 3. Add a Constraint (e.x. "UNITY_EDITOR") 4. Click "Apply"... Read more
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