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0
votes
Fix in review

Materials are lost after importing from 4.0

Assets Management

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Mar 19, 2013

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Version: 4.1.0f4

Steps to reproduce : - import the fbx attached by the user in the last reply - notice that the prefab has lost the materials Regre... Read more

0
votes
Won't Fix

Flash player build memory errors

Flash

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Mar 19, 2013

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Version: 4.0.1f2

Repro steps: 1. Open project BTMountainForUnity; 2. Try to build project on Flash player platform; 3. While building, errors appear ... Read more

0
votes
Not Reproducible

Crash when opening a scene

Assets Management

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Mar 19, 2013

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Version: 4.1.0f4

Steps to reproduce : - import the project attached - try to open the scene INITScene - press play and notice the crash Read more

0
votes
By Design

Portrait upside down doesn't work on bb

Blackberry

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Mar 19, 2013

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Version: 4.2.0a1

To reproduce: 1. Open attached Simple_project 2. Build and run on BB 3. Device won't rotate to "Portraid upside down" and uses "Port... Read more

1
votes
Fix in review

Resources.LoadAll does not accept Path.DirectorySeparatorChar characters...

Mono

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Mar 19, 2013

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Version: 4.1.0f4

Resources.LoadAll only accepts Path.AltDirectorySeparatorChar characters in the path. using Path.DirectorySeparatorChar fails. if y... Read more

0
votes
Won't Fix

Generate a terrain based on AnimationCurves do not work in standalone b...

Deployment Management

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Mar 18, 2013

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Version: 4.1.0f4

Look user's description. Checked on windows 7. Simply play the game in the Editor to see how the terrain should look normally, then... Read more

0
votes
By Design

EditorApplication.SaveScene does not update EditorApplication.currentScene

Assets Management

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Mar 18, 2013

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Version: 4.1.0f4

Original bug report has been reported with SaveScene method receiving full path name. SaveScene needs relative path name supplied, ... Read more

0
votes
Won't Fix

Arrays doesn't seem to be instantiated when exposed in the inspector

Inspector Functionality

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Mar 18, 2013

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Version: 4.1.1f1

-e: when you declare a public type[] type in a monobehaviour, that array is not immediately instantiated and thus throws an exceptio... Read more

5
votes
Postponed

[Shadows][Quality] There is 1px white border in Forward+MSAA (because of...

Shadows/Lights

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Mar 17, 2013

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Version: 4.1.0f4

When using standard MSAA in the Unity quality settings, with forward rendering, I'm getting a 1px white border between my object and... Read more

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