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0
votes
Won't Fix

MINOR: Quitting Unity causes the OS X native color picker to lose

IMGUI

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Jul 20, 2011

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Version: 3.4.0f4

With the "Use OSX Color Picker" option enabled, select a color field in the Inspector. Change the tab to another picker style. Quit ... Read more

0
votes
By Design

MINOR: Switching to Unity while editing a float field doesn't give focus...

IMGUI

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Jul 15, 2011

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Version: 3.4.0f3

a) Click to edit a float in the inspector. b) Switch away from unity (i.e. to your code editor to read a value). c) Switch back & tr... Read more

0
votes
By Design

Normal maps are inverted in some places of the mesh

Assets Management

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Jul 14, 2011

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Version: 3.4.0f3

Normal maps are inverted in some places of the mesh, creating then some lighting differences leading to a huge seam (or mesh separat... Read more

0
votes
Won't Fix
0
votes
Won't Fix

Unity becomes unresponsive when doing long imports

Assets Management

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Jul 11, 2011

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Version:

Unity becomes unresponsive and even doesn't redraw when doing long imports (for example case 410940). Unity should redraw and would ... Read more

1
votes
Postponed

Texture Importer: Let users know the progress of applying changes to lar...

Assets Management

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Jul 11, 2011

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Version: 3.4.0f2

Let users know the progress of applying changes that takes long time to apply. When changing the Target size of a Substance Materia... Read more

0
votes
Postponed

AssetPostprocessor - Add firstImport flag in OnPreprocessModel

Asset Import

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Jul 05, 2011

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Version:

We should add "bool firstImport" parameter in AssetPostprocessor.OnPreprocessModel that would allow users to set the import settings... Read more

0
votes
Duplicate

MINOR: Resetting project settings doesn't work properly

Inspector Functionality

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Jul 05, 2011

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Version: 3.4.0f1

Reset doesn't work at all in: - Project Settings -> Tags - Project Settings -> NavMeshLayers - Project Settings -> Audio - Project S... Read more

0
votes
Won't Fix

UnityScript should check scope of variables in strict mode

Mono

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Jun 14, 2011

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Version:

UnityScript does not seem to handle scope of local variables correctly. Take the following simple script: function Start () { i... Read more

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