Search Issue Tracker
Fixed in 10.x.x
Votes
0
Found in [Package]
10.0.0.preview.27, 9.0.0.preview.54
Issue ID
1272669
Regression
No
[HDRP] Game/Scene view does not render anything on changing Fullscreen Debug mode to None
Game/Scene view does not render anything on changing Fullscreen Debug mode to None when other properties are selected in the Rendering section.
Steps to repro:
1. Create a new project.
2. Windows > Render Pipeline > Render Pipeline.
3. Rendering > Fullscreen Debug Mode > TransparencyOverdraw.
4. Mipmaps > MipRatio.
Actual Result:
Game/Scene view does not render anything
Expected Result:
Game/Scene view render everything when Fullscreen mode set to none.
Reproducible in:
2020.2.0a21, 2020.1.4f1, 2020.1.0b15 with Package Version 10.0.0.preview.27, 9.0.0.preview.54, 9.0.0.preview.33, 8.2.0.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Resolution Note (fix version 10.x.x):
Fixed in Package Version: 10.2.0.